ROBLOX DEVELOPER & GAMEPLAY SCRIPTER

YOU PLAY IT.
I SCRIPT IT.

I’m RGRoyalRage. I turn game ideas into the systems that make them work, from the first mechanic to the next adventure.

06YRS

Writing code

02YRS

Roblox development

04GAMES

Selected projects

IN THE FRAME 01 / 04

Survival lobby & party systems

CODE. CREATE. PLAY.SCROLL TO EXPLORE Captured in Roblox Studio
GAMEPLAY SYSTEMSLUAU SCRIPTINGMULTIPLAYERPLAYER PROGRESSION

01 SELECTED WORK

Four worlds.
A lot of moving parts.

A few of my favorite Roblox games I’ve worked on and scripted. Here’s a closer look at the systems behind them.

SURVIVAL LOBBY · MULTIPLAYER

Getting a squad from the hub into the next run. Parties, loadouts, rewards, and the progression between expeditions.

  • Party matchmaking
  • Loadouts
  • Progression

MINING · WAVE DEFENSE

Mine it. Move it. Forge it. Defend it. A connected gameplay loop with procedural excavation and escalating combat.

  • Procedural mines
  • Boss encounters
  • Ore logistics

HERO COLLECTION · ACTION

Heroes with more than a health bar. Modular abilities, collection systems, live stat progression, and player trading.

  • Combat architecture
  • Hero inventory
  • Trading

TYCOON · COLLECTION

A collection economy built around the next upgrade. Building income, billionaire hatching, and competitive auction battles.

  • Auction systems
  • Tycoon economy
  • Hatching

Scripting contributions across these experiences. Game art and environments shown in their project context.

The atmospheric forest environment in Corrupted Legacy
BEHIND THE CODERGRoyalRageROBLOX DEVELOPER / SCRIPTER

02 THE DEVELOPER

Six years of code.
Two years of Roblox.

I like building the part of a game you feel when you play it.

I’ve been coding for six years, with the last two spent in Roblox development. The four games here are some of my favorite projects I’ve worked on and scripted.

My work spans combat, progression, economies, and multiplayer systems. I’m interested in how those pieces connect: how a reward feeds the next upgrade, how a party starts a run, and how a mechanic becomes a reason to keep playing.

RGRoyalRageLUAU · ROBLOX STUDIO

03 UNDER THE HOOD

The systems
that keep it moving.

Different games. Shared engineering challenges. These are a few of the areas my project work covers.

01 /Gameplay & combatABILITIES · WAVES · PROCEDURAL GENERATION

Modular hero abilities and cooldown checks in Corrupted Legacy. Procedural excavation, ore transport, automated crushing, and boss attack patterns in Drill & Defend.

02 /Multiplayer & socialPARTIES · TRADING · RESERVED SERVERS

Leader-controlled parties, privacy settings, readiness, and reserved-server travel. Player trading with offer validation and synchronized confirmation. Auction battles with escrow settlement and recovery.

03 /Economy & progressionINVENTORIES · UPGRADES · REWARDS

Hero collections and live stat updates. Equipment forging and saved mine progress. Classes, loadouts, reward tracks, building income, and timed billionaire hatching.

04 /Data & architectureLUAU · PERSISTENCE · SERVER VALIDATION

Service-based Luau modules, persistent player profiles, compact network updates, and server checks for ownership, distance, cooldowns, and inventory actions.

NEXT UP: YOUR IDEA

LET’S BUILD
SOMETHING GOOD.

Find me as RGRoyalRage.
Let’s talk gameplay, systems, and what comes next.

SELECTED PROJECT / SCRIPTING CONTRIBUTIONS

PLATFORMRoblox
TOOLKITLuau / Roblox Studio
FOCUS

A closer look at the systems